Book One
The great Achievements and Exploits of Ka-Ess the Rakish and his merry Fishwives
Prologue: The Dread Admiral and the Lovely Maiden
In which our Hero, the valiant Ka-Ess, makes common cause with the stalwart Bragen Minotauros and the enigmatic Mute, Illiterate Half-Orc to flee the clutches of the dread Admiral Drax, heedless of the danger thus incurred. Exhausted after their escape, the Company washes ashore an uncharted island and are greeted there by a beautiful maiden with a terrible secret.
Chapter One: The Satisfied Fishwife
In need of crew and supplies, the Company flees to Port Skaug. They take lodgings at the Wayward Lobster, where they make the acquaintance of a doughty Dwarf and a mysterious Druid. Their crew assembled, they depart to seize the ship of a disgraced pirate captain.
Chapter Two: The Taking of Hag Island
Our brave company returns to Port Skaug the masters of their newly-acquired sloop, The Satisfied Fishwife. The Fishwives, for now they have truly adopted that name, seek the patronage of the Marquis de Rothshyr in their quest to visit vengeance upon the Hag. At the Marquis' Solar Festival, while under the influence of powerful hallucinogens, they defeat assassins sent after Ilabrar and earn the Marquis' respect. Under his imprimatur, they sail to Hag Island to slay the fell witch and claim it for their own.
Chapter Three: Perils Beneath the Earth
The Hag slain, the Fishwives delve into her subterranean lair, an ancient tomb complex which long predated her. There, they find and rescue the warlock Sathul Talshill, a being of great power and unknown motivation. As they explore the tomb, they make allies of dragons, couatls, cyclopes and other beasts - and awaken a long-buried Evil.
Chapter Four: An Unspeakable Evil Inhabits Our Basement
The Fishwives return to the Marquis in triumph, and are awarded noble titles and a Skaugan manse, which hides secrets of its own. As they battle the shadow-elf sealed in their cellar, a new companion bursts forth from the ether to save them. Among the demon's effects, a crystal orb containing the souls of House Amakiir.
Chapter Five: Luaus of the Goblin-King
The Fishwives return to the Halfling Encampment to find that a new and terrible foe now preys upon the succulent Halflings. They resolve to seek the Mute, Illiterate Half-Orc, who has disappeared into the jungle. Our Heroes have scarcely begun to search the jungles for their companion when they come upon a fierce battle between the goblins and the grung. Impressing the goblin survivor with their godlike powers, they are taken by him to their Big Boss, unifier of the goblin clans. He is, of course, Mute, Illiterate Half-Orc! - and the celebration which follows is one of great intoxication and merriment. But fell doings are afoot: a dread vampire has returned to his ruined temple, now miraculously restored!
Chapter Six: The Temple of Xipacna
Xipacna - for that was the name of the beast - soon falls to the great magic and moon-blessedness of the Company. Undeterred by this battle, the Fishwives brave further into the catacombs of the temple to face the mighty mind-flayer. Through the power of song, the Company elicits the goopy elixir of the snail god Tecuziztecatl and, thus fortified, plunges into a flooded crevasse to combat the hideous aboleth. From the depths of the temple, the Fishwives swashbuckle their way ever highward, putting to an end at the points of their bright blades many abominations and rescuing the wise and cunning Elven diplomat Aldon Endir, who in the tomb had slumbered for a thousand years. Finally emerging atop the pyramid, where they had battled the hag but weeks ago, they survey the new land for which they have already shed much blood.
Cross-Index: Location
Events in Port Skaug
Events at Sea
Events on Hag Island
- The plundering of the Ancient Tomb
- The defeat of Xipacna