Ancient Tomb


Seeking an alternate route into the depths of the Obsidian Pyramid, the Fishwives found a passage leading from the cave of the cyclops deep underground to an ancient tomb complex.
The Diorama Room
The Fishwives entered the tomb via a room [1] filled with dioramas depicting various aspects of humanoid and reptile life. A locked door blocked their passage, but Ka-Ess discovered a key disguised as a shepherd's crook held by one of the figures in a diorama. The door opened onto a hallway with carved niches spaced ten feet apart on the stone walls. At the end of the hall stood two large, bronze doors.
Kalka-Kylla, the hermit crab
Behind the bronze doors lay large room [2] with a mud-covered floor. Through the gloom, the adventurers could see movement near a rise in the center of the chamber. A large, anxious crayfish repeatedly warned the travelers not to approach. The crayfish described a guardian who would be angered by their presence, but the group paid it no heed. Sathul approached what appeared to be a spear sticking out of the mud, but which turned out to be the leg of an enormous hermit crab, the guardian Kalka-Kylla. The crab was decidedly unperturbed by their presence, but did describe malevolent beings that inhabited the tomb.
The Acid Door
Entering a hallway off Kalka-Kylla's chamber, the party encountered a stone door [3] that was covered in what appeared to be acid. They determined this was likely unimportant and moved on.
The stone statue and macuahuitl

Crossing back through the crab room, the Fishwives continued through a room into another hallway [4]. A large stone statue of a warrior stood on their right. Ka-Ess attempted a nimble leap onto the statue, causing it to crash to the ground. This revealed a passageway previously hidden by the statue. Ilabrar recovered a magical, obsidian-studded macuahuitl from the warrior statue.
- The mermaid and the unsettling crevasse (6)
- The Cairn and the jade pectorals (7)
- The chamber with the sleepers (8)
- The false beholder (9)
- The ball game (10)
- The cat room (11)
- The Well of Light and the Xipe's Lair (12)
- The malevolent tree (13)
- The snake and baboons (14)
- The couatl and the trippy pyramid (15)
- The strange mirrors (16)
- The Land of the Dead
- The fountain room
- The wind tunnel
- The room of the conquerer
- The chamber of bones and the exit