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Behind the bronze doors lay large room '''[2]''' with a mud-covered floor. Through the gloom, the adventurers could see movement near a rise in the center of the chamber. A large, anxious crayfish repeatedly warned the travelers not to approach. The crayfish described a guardian who would be angered by their presence, but the group paid it no heed. [[Sathul]] approached what appeared to be a spear sticking out of the mud, but which turned out to be the leg of an enormous hermit crab, the guardian Kalka-Kylla. The crab was decidedly unperturbed by their presence, but did describe malevolent beings that inhabited the tomb. | Behind the bronze doors lay large room '''[2]''' with a mud-covered floor. Through the gloom, the adventurers could see movement near a rise in the center of the chamber. A large, anxious crayfish repeatedly warned the travelers not to approach. The crayfish described a guardian who would be angered by their presence, but the group paid it no heed. [[Sathul]] approached what appeared to be a spear sticking out of the mud, but which turned out to be the leg of an enormous hermit crab, the guardian Kalka-Kylla. The crab was decidedly unperturbed by their presence, but did describe malevolent beings that inhabited the tomb. | ||
=== The | === The acid door === | ||
Entering a hallway off Kalka-Kylla's chamber, the party encountered a stone door '''[3]''' that was covered in what appeared to be acid. They determined this was likely unimportant and moved on. | Entering a hallway off Kalka-Kylla's chamber, the party encountered a stone door '''[3]''' that was covered in what appeared to be acid. They determined this was likely unimportant and moved on. | ||