Tomb of the Tenth Lord: Difference between revisions
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=== The Entrance Hall === | === The Entrance Hall === | ||
Entering the caverns, our heroes found themselves in a cavernous room. On the opposite wall was a large cleft; arcane symbols covered the walls around the cleft, and two piles of skulls and severed heads flanked it. In this room, they met [[Gash]], a pale humanoid who was covered in scars, tattoos, and grime. Gash spoke [[Undercommon]], which [[Cheeky]] was able to translate. He said, "Powerful masters, you honor us with your presence. Do you seek passage through the tomb to the [[Duzack Gate]]? Trust Gash and he will | Entering the caverns, our heroes found themselves in a cavernous room. On the opposite wall was a large cleft; arcane symbols covered the walls around the cleft, and two piles of skulls and severed heads flanked it. In this room, they met [[Gash]], a pale humanoid who was covered in scars, tattoos, and grime. Gash spoke [[Undercommon]], which [[Cheeky]] was able to translate. He said, "Powerful masters, you honor us with your presence. Do you seek passage through the tomb to the [[Duzack Gate]]? Trust Gash and guide you through the maze he will!" | ||
== See Also == | == See Also == | ||
Revision as of 19:53, 28 October 2021
The Tomb of the Tenth Lord was a tomb complex built in the mountain caverns of Hag Island.
The Fishwives Visit
The Fishwives set out for the tomb the day after the great beach battle with the island's gnoll population.
The Twin Monuments
Outside the caverns stood two large monuments. Surrounding one of these, the crew found twelve dwarves dressed in armor for battle. After approaching the dwarf with the highest-quality armor, Ardrick discovered that all twelve suits of armor were filled with bleached bones. Ka-Ess Spoke With the Dead to learn about the entity sealed within the complex. Ardrick recovered a set of mithril armor and [...].
The Entrance Hall
Entering the caverns, our heroes found themselves in a cavernous room. On the opposite wall was a large cleft; arcane symbols covered the walls around the cleft, and two piles of skulls and severed heads flanked it. In this room, they met Gash, a pale humanoid who was covered in scars, tattoos, and grime. Gash spoke Undercommon, which Cheeky was able to translate. He said, "Powerful masters, you honor us with your presence. Do you seek passage through the tomb to the Duzack Gate? Trust Gash and guide you through the maze he will!"