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=== [[Kalka-Kylla]], the hermit crab ===
=== [[Kalka-Kylla]], the hermit crab ===
Behind the bronze doors lay a large room '''[2]''' with a mud-covered floor. A poisonous gas filled the air. Through the gloom, the adventurers could see movement near a rise in the center of the chamber. An anxious, abnormally large crayfish repeatedly warned the travelers not to approach. The crayfish described a guardian who would be angered by their presence, but the group paid it no heed. [[Sathul]] approached what appeared to be a spear sticking out of the mud, but which turned out to be the leg of an enormous hermit crab, the guardian Kalka-Kylla. The crab was decidedly unperturbed by their presence, but did describe malevolent beings that inhabited the tomb.
Behind the bronze doors lay a large room '''[2]''' with a mud-covered floor. A poisonous gas filled the air. Through the gloom, the adventurers could see movement near a boulder in the center of the chamber. An anxious, abnormally large crayfish repeatedly warned the travelers not to approach. The crayfish described a guardian who would be angered by their presence, but the group paid it no heed. [[Sathul]] approached what appeared to be a bamboo staff sticking out of the mud, but which turned out to be the articulated leg of an enormous hermit crab, the guardian Kalka-Kylla. The crab was decidedly unperturbed by their presence, but did describe malevolent beings that inhabited the tomb.


=== The acid door ===
=== The acid door ===
Entering a hallway off Kalka-Kylla's chamber, the party encountered a stone door '''[3]''' that was covered in what appeared to be acid. They determined this was likely unimportant and moved on.
Entering a hallway off Kalka-Kylla's chamber, the party encountered a stone door '''[3]''' that was covered in what appeared to be caustic lime. They determined this was likely unimportant and moved on.


=== The stone statue and macuahuitl ===
=== The stone statue and macuahuitl ===
[[File:Macuahuitl.jpg|thumb|right|Ilabrar's macuahuitl]]Crossing back through the crab room, the Fishwives continued through a room into another hallway '''[4]'''. A large stone statue of a warrior stood on their right. Ka-Ess attempted a nimble leap onto the statue, causing it to crash to the ground. This revealed a passageway previously hidden by the statue. [[Ilabrar]] recovered a magical, obsidian-studded macuahuitl from the warrior statue.
[[File:Macuahuitl.jpg|thumb|right|Ilabrar's macuahuitl]]Crossing back through the crab room, the Fishwives continued through a room into another hallway '''[4]'''. A trickle of flowed along the floor and the walls were wet and slimy. A large stone statue of a warrior stood on their right. Ka-Ess attempted a nimble leap onto the statue, causing it to crash to the ground. This revealed a passageway previously hidden by the statue. [[Ilabrar]] recovered a magical, obsidian-studded macuahuitl from the warrior statue, and Sathul took the statue's obsidian eyes.


=== [[Tecuziztecatl, Lord of Snails]] ===
=== [[Tecuziztecatl, Lord of Snails]] ===
Following iridescent trails into a water-filled room '''[5]''', the adventurers did not encounter a single swarm of rats. They did, however find Tecuziztecatl, Lord of Snails.
Following iridescent trails from the statue hall into a water-filled room '''[5]''', the adventurers did not encounter a single swarm of rats. They did, however find Tecuziztecatl, Lord of Snails and maker of trails. They bargained with the Lord of Snails, who allowed them to leave.


=== The mermaid and the [[unsettling crevasse]] ===
=== The nereid and the [[unsettling crevasse]] ===
Bidding their chill snail-friend goodbye, the group walked on and surprised a mermaid in a partially-flooded chamber '''[6]'''. The magic users in the party were immediately struck by a profound sense of foreboding emanating from a crevasse under the water. When questioned about the chasm, the mermaid at first advised the Fishwives not to enter it, but later said she didn't care what they did and that there was probably nothing down there. The group agreed that their perception of overwhelming evil was probably nothing. They crossed a small causeway and exited the room.
Bidding their chill snail-friend goodbye, the group returned the same way they came and entered the passage revealed by the fallen statue. They surprised a [[nereid]] in a partially-flooded chamber '''[6]'''. The magic users in the party were immediately struck by a profound sense of foreboding emanating from a crevasse under the water. When questioned about the chasm, the mermaid at first advised the Fishwives not to enter it, but later said she didn't care what they did and that there was probably nothing down there. The group agreed that their perception of overwhelming evil was probably nothing. They crossed a small causeway and exited the room.


=== The Cairn and the [[jade pectorals]] ===
=== The Cairn and the [[jade pectorals]] ===
The explorers passed through more bronze doors and entered a long gallery, the floor of which was piled with bones. They briefly trapped themselves in a cage at the far end of the room, but soon escaped. A more careful search of the room yielded a door into another long hallway that had several [?] along the walls. They continued to the left and found a small alcove before finally entering an enormous room '''[7]''' with several ranks of stone warrior statues. Carefully avoiding these, they broke into the large stone cairn that sat behind the statues. From this they recovered a variety of valuables, including four [[jade pectorals]]. Leaving the room, they passed into a hallway that seemed to be a dead end. However, when all four pushed on the stone at the end of the hall it gradually slid back——slowly at first, but more quickly and easily after a bit. The stone block moved up a slight incline on rollers set into the floor; before continuing into the next room, Sathul attempted to wedge the stone so that it would not roll back.
The explorers passed through more bronze doors and entered a long gallery, the floor of which was piled with bones. They briefly trapped themselves in a cage at the far end of the room, but soon escaped. A more careful search of the room yielded a door into another long hallway that had several sculpted animal heads along the walls. They continued to the left and found a small alcove before finally entering an enormous room '''[7]''' with several ranks of clay warrior statues. Carefully avoiding these, they broke into the large stone cairn that sat behind the statues. From this they recovered a variety of valuables, including four [[jade pectorals]]. Leaving the room, they passed into a hallway that seemed to be a dead end. However, when all four pushed on the stone at the end of the hall it gradually slid back——slowly at first, but more quickly and easily after a bit. The stone block moved up a slight incline on rollers set into the floor; before continuing into the next room, Sathul attempted to wedge the stone so that it would not roll back.


=== The chamber with the sleepers ===
=== The chamber with the sleepers ===
The Fishwives entered an octagonal chamber '''[8]''' and noticed two figures lying on stone slabs. A table stood between them with a small glass bottle. The figures looked dead at first; closer inspection revealed that they were not dead, but had clearly been there for a very long time. Curiosity got the best of the group, and they touched one of the figures, bringing it to life. The now former sleeper was annoyed and demanded to be put back to sleep by reconstituting the potion in the glass jar. The party complied and passed through the double doors.
The Fishwives entered an octagonal chamber '''[8]''' and noticed two figures lying on stone slabs. A table stood between them with a crystal flask and two goblets. The figures looked dead at first; closer inspection revealed that they were not dead, but had clearly been there for a very long time. Curiosity got the best of the group, and they touched one of the figures, bringing it to life. The now former sleeper was annoyed and demanded payment for his trouble. He was appeased and put back to sleep by reconstituting the potion in the glass jar. The party passed through the double doors.


=== The false beholder ===
=== The false beholder ===
Continuing through an L-shaped hallway, the party entered a large room '''[9]''' that was notably rougher and dirtier than many of the other rooms they had encountered so far. They went through more doors and began walking up the stairs that stood before them. A step on a trick stair caused an enormous stone sphere to roll down the stairs toward our heroes, but it was eliminated with dispatch by Ardrick's powerful [[Shatter]] spell. As they climbed the stairs, they noticed the poison gas that had befouled the lower rooms dissipating. In a room atop the stairs, the company were confronted by a large, floating orb. At its center was a large eye, and erupting from its surface were a variety of bulbous stalks. Fearing a confrontation with a [[beholder|powerful being]], Ilabrar cast Mirror Image. [?] followed this with a [ranged attack], causing the entity to explode and revealing it as a [[gas spore]]. The party narrowly avoided poisoning from the exploding fungus.
Continuing through an L-shaped hallway, the party entered a large room '''[9]''' that was notably rougher and dirtier than many of the other rooms they had encountered so far. They went through more doors and began walking up the stairs that stood before them. A step on a trick stair caused an enormous stone sphere to roll down the stairs toward our heroes, but it was eliminated with dispatch by Ardrick's powerful [[Shatter]] spell. As they climbed the stairs, they noticed the poison gas that had befouled the lower rooms dissipating. In a room atop the stairs, the company were confronted by a large, floating orb. At its center was a large eye, and erupting from its surface were a variety of bulbous stalks. Fearing a confrontation with a [[beholder|powerful being]], Ilabrar cast Mirror Image. [?] followed this with a [ranged attack], causing the entity to explode and revealing it as a [[gas spore]]. The party narrowly avoided poisoning from the exploding fungus.


=== The ball game ===
=== The Challenge of Pelota ===
The friends walked on to a long, narrow hallway. At the close end of the hall was an intricately carved face with what looked like a ball in its mouth. When touched, the ball flew on its own toward the middle of the long room. The mouth of the carving began to glow, as did a similar carving at the other end of the room. Through a combination of magical and martial means, the team moved the ball down the field and put some points on the board, eventually winning the game 3-0. The ball immediately stopped moving and Ka-Ess recovered a [[magical whistle]] from the far goal.


* The ball game (10)
=== The cat room ===


=== The cat room ===
* The cat room (11)
* The cat room (11)