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[[Hag Island]] is an island midway between [[Port Skaug]] to the north and [[Port Nyanzaru]] to the south. It was formerly protected by a magic wind which dissipated following the eponymous [[The Hag|Hag's]] defeat by [[The Fishwives]]. After slaying the hag, they assisted [[Lord whoever]] in forming an [[halfling encampment|encampment]] to house [[Halfling refugee crisis|Orlanian refugees]]. | [[Hag Island]] is an island midway between [[Port Skaug]] to the north and [[Port Nyanzaru]] to the south. It was formerly protected by a magic wind which dissipated following the eponymous [[The Hag|Hag's]] defeat by [[The Fishwives]]. After slaying the hag, they assisted [[Lord whoever]] in forming an [[halfling encampment|encampment]] to house [[Halfling refugee crisis|Orlanian refugees]]. | ||
The history of the island was shrouded in mystery. There were no records of it until fairly recently <sup>[ | The history of the island was shrouded in mystery. There were no records of it until fairly recently <sup>[when?]</sup>, despite its central location on the sea trade routes. The hag was clearly not its first inhabitant - several ancient ruins from different cultures were discovered by the Fishwives in their explorations. | ||
The island's most notable features were its religious structures, which were connected by a series of tunnels to form a large temple complex. [[The Fishwives]] plumbed this complex in [[Elvish calendar|218 B.II]], slaying various unholy and extraplanar monstrosities including the serpent-vampire [[Xipacna]] and an [[aboleth]] claiming to be the avatar of an ancient [[god]] of the [[Far Realm]]. | The island's most notable features were its religious structures, which were connected by a series of tunnels to form a large temple complex. [[The Fishwives]] plumbed this complex in [[Elvish calendar|218 B.II]], slaying various unholy and extraplanar monstrosities including the serpent-vampire [[Xipacna]] and an [[aboleth]] claiming to be the avatar of an ancient [[god]] of the [[Far Realm]]. | ||